Here is my second rendering of my philishave shaver. I have cutted the
shaver to show the inside (my imagination what is inside).
The shaver (and the cut) was made in CADdy++ MA, a CAD-program that i like
correct normals!) and converted by STL2POV (my program available at
http://www.killozap.de).
A new version (beta) is available that creates graphic output to count
objects-numbers for better texture-placement.
OK, CADdy++ MA (Mechanical Design in english language) is a expensive
program (about 6000 $), but the thing for me is to render the results in POV
and avoid the available CADdy-renderer which creates good output but is not
that flexible as pov is. The animation-possiblitys in pov are better
although hard to handle ...
OK, comments are welcome!
Hartmut
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