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"Chris Huff" <chr### [at] yahoo com> wrote in message
news:chrishuff_99-338EF3.16045808022000@news.povray.org...
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| It doesn't have anything to do with UV mapping, and I don't see how UV
| mapping could be applied to this problem, unless you mean by using an
| image_map or material_map to specify the areas with "patina".
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| Are you thinking of a possible way to use this kind of thing to control
| UV mapping? So that the map is adjusted over the contours of the surface
| of the object?
I was using the term uv map loosely to describe what I thought might closely
resemble what your stuff was doing. That is, following the surfaces of objects
and their normals. Again I say I'm not knowledgeable enough about any of it I
was just trying to get the sense of what was going on and if there were any
potential of it being more pigment pattern-like than it appeared to be.
Instead of scattering points on a surface maybe spreading the texture on like a
second skin. If that makes any sense. It's of course impossible if there isn't
any way to follow the original object precisely and deform it from there I
suppose.
Nice try at explaining it, I got closer than ever at understanding you.
Bob
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