I have made the "fence" in the image below
from two different shapes, both made with
a torus.
But there seems to be a problem with the
light reflections from the texture,
(which is common to the two shapes;
Soft_Silver with a Red pigment):
The reflection normal of the surfaces
appears to make a sudden change of
direction in the region where the two
shapes meet.
(There is only one light source.)
Is this correct behaviour?
(I'm using standard POV-Ray v3.1g for
Windows.)
And also: Does anyone know of any other
basic shapes in POV-Ray, or a quartic
equations, that can be used to make a
"cigar" shape (like the "convex cylinder")
in my image ?
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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