|
|
I meant, how did you do the FK?
"Greg M. Johnson" wrote:
>
> Thanks
>
> 0. body: one big blob with arms & legs as rotating
> cylinders & spheres.
> 1. hip/knee/foot rotations: linear splines set up to enable keyframing
> 2. foot staying in one place: vtransform of foot position
> 3. vertical position: 2500 trace calls from -y to positions on grid
> between min_ & max_extent x & z
>
> Yes, it's not the most beautiful thing, but it actually works like a real leg.
> We use "IK" because it's a neat math trick, but the body really works as FK,
> does'nt it?
>
> Lewis wrote:
>
> > Very impressive. I can see a lot of hard work went into this one - how
> > did you do it?
> > > OR ARE YOU LEGS FK?
> > > That is, is your hip structurally supported off the ground, while one
> > > foot basically stays put on the ground due to friction, while muscles
> > > rotate your thigh and shin bones about their joints, and the position of
> > > your hip is at the mercy of a complicated function of all these
> > > variables? Is the position of your knee backsolved by the postion of
> > > foot and hip or is it solved by the rotation of your hip alone?
> > >
> > > My legs, at least, are FK! ;-)
> > >
Post a reply to this message
|
|