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Thanks
0. body: one big blob with arms & legs as rotating
cylinders & spheres.
1. hip/knee/foot rotations: linear splines set up to enable keyframing
2. foot staying in one place: vtransform of foot position
3. vertical position: 2500 trace calls from -y to positions on grid
between min_ & max_extent x & z
Yes, it's not the most beautiful thing, but it actually works like a real leg.
We use "IK" because it's a neat math trick, but the body really works as FK,
does'nt it?
Lewis wrote:
> Very impressive. I can see a lot of hard work went into this one - how
> did you do it?
> > OR ARE YOU LEGS FK?
> > That is, is your hip structurally supported off the ground, while one
> > foot basically stays put on the ground due to friction, while muscles
> > rotate your thigh and shin bones about their joints, and the position of
> > your hip is at the mercy of a complicated function of all these
> > variables? Is the position of your knee backsolved by the postion of
> > foot and hip or is it solved by the rotation of your hip alone?
> >
> > My legs, at least, are FK! ;-)
> >
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