POV-Ray : Newsgroups : povray.unofficial.patches : Platform-dependent isosurfaces? : Re: Platform-dependent isosurfaces? Server Time
2 Sep 2024 06:17:37 EDT (-0400)
  Re: Platform-dependent isosurfaces?  
From: Ken
Date: 19 Apr 2000 18:33:46
Message: <38FE3402.B5D70DEF@pacbell.net>
Alex Vandiver wrote:
> 
> I have posted two images to p.b.i showing an identical scene containing
> one isosurface rendered using Megapov 0.4  One was on a RedHat 6.1 box,
> the other on a Windows machine.

>   function{((((sin(noise3d(x,x,y))/((0.0903843115083873*y)/(x+y)))*

Just a thought, with that many decimal places you may be getting round off
differences between the two platforms - maybe ?

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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