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Alex Vandiver wrote:
>
> I have posted two images to p.b.i showing an identical scene containing
> one isosurface rendered using Megapov 0.4 One was on a RedHat 6.1 box,
> the other on a Windows machine.
> function{((((sin(noise3d(x,x,y))/((0.0903843115083873*y)/(x+y)))*
Just a thought, with that many decimal places you may be getting round off
differences between the two platforms - maybe ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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