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"Greg M. Johnson" wrote:
> This animation is a walk cycle of my blobmon involving a true FK based
> walk cycle. No foot slippage, by definition! Am I right in that this is
> a significant accomplishment?
It impress me, but I have a little trouble with the moving speed:
walk usually tend to keep the same amount of momentum for the whole body.
In the case of a human body, the biggest mass is the upper-body
(from the waist and above). In your animation, this part accelerate and
decelerate too much (your walking blobmon will be more easily tired than
a regular moving thingy :-)
The balancing of arms is also used to keep the vertical position of the
whole mass center (barycentre ?) moving along a line, as much regularly as
possible: when the waist go down because of the increased angle of the legs,
the arms raise (well, they rotate around the shoulder, but in a vertical
projection, they raise!), thus displacing upward a little the center of
the mass relative to the body, trying to keep it on the straight line of
the move.
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