POV-Ray : Newsgroups : povray.binaries.animations : Your legs: IK or FK?? (409kbbu) : Re: Your legs: IK or FK?? (409kbbu) Server Time
5 Nov 2024 03:17:53 EST (-0500)
  Re: Your legs: IK or FK?? (409kbbu)  
From: Greg M  Johnson
Date: 11 Apr 2000 11:14:43
Message: <38F3405A.D5A9FBCE@my-dejanews.com>
As I showed in p.b.i,  I guess the #init_spline is actually working, as it
gives a very smooth curve which visits all of the points you give it.  Thus,
my earlier complaint is INCORRECT.   It was surprising, I must say, that I was
getting values > +60 when my points ranged from -120 to -10.


Chris Huff wrote:

> In article <38ef51f8@news.povray.org>, "Greg M. Johnson"
> <"gregj;-)56590\""@aol.c;-)om> wrote:
>
> > It would not have been possible without various features of Mega 0.4.  I
> > was greatly disappointed, however, that the init_spline funciton does
> > not work at all (It only works in cases where you could have just as
> > easily used the sine function). I spent days tweaking my cycle before I
> > figured this out. The motion may not be as smooth as possible, because
> > I'm stuck with a linear spline until I can figure this out. I may be
> > forced to write my own cosine-spline macro to get what I need!
>
> Have you tried using the other spline patch available in MegaPOV? The
> one described in section 5.9 of the MegaPOV docs?
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] yahoocom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Web page: http://chrishuff.dhs.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.