POV-Ray : Newsgroups : moray.win : CSG operations : Re: CSG operations Server Time
29 Jul 2024 00:25:51 EDT (-0400)
  Re: CSG operations  
From: Ken
Date: 7 Apr 2000 04:34:16
Message: <38ED9DB2.37A7E2F6@pacbell.net>
Lutz Kretzschmar wrote:
> 
> Hi Ken, you recently wrote in moray.win:
> 
> > I hate to burst everyones bubble here but CSG operations do not work with
> > triangle mesh objects.
> Sure they do. It's just not guaranteed to work everytime, but mostly
> it does work quite well.

:-}

Finite Patch Primitives

There are six totally thin, finite objects which have no well-defined inside.
They are bicubic patch, disc, smooth triangle, triangle, polygon and mesh.
They may be combined in CSG union but cannot be use in other types of CSG
(or inside a clipped_by statement). 

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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