You might try making a global media and shoot a cylinder light_source out from
it. You have to have MegaPov or Superpatch for the cylinder light though.
Peter Houston wrote:
> Still a work in progress, based on the artwork from Jeff Wayne's War of the
> Worlds album.
>
> Any suggestions on how to do the Heat Ray ?
>
> Regards,
>
> Peter H.
>
> http://welcome.to/HoustonGraphics
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Post a reply to this message
|