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Peter J. Holzer wrote:
>
> On Mon, 03 Apr 2000 22:16:21 -0400, pk wrote:
> >the textured light patch. if the light was interpreted, you could just
> >use a function that tells you the distance from point 1 at angle x, y,
> >z until you reach an object, and then change the color of the light at
> >that angle(a micro sphere around the lightsources with a texture and
> >filter at 1 would be an easy solution)
>
> I'm not familiar with the inner workings of Povray, but I suspect that
> the way light works is deep in core of the raytracer. If you implement
> this in an interpreted language, you might as well implement the rest of
> the raytracer in that language, too.
Actually, each photon isn't interpreted, but the lightsource keyword is,
in this example....
--
AKA paul_virak_khuong at yahoo.com, pkhuong at deja.com, pkhuong at
crosswinds.net and pkhuong at technologist.com(list not complete)...
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