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Nice!
Can you explain?
Chris Huff wrote:
>
> In article <38E924B7.D1B40321@netvision.net.il>, Lewis
> <nle### [at] netvisionnetil> wrote:
>
> > Hi,
> > thanks for everybody's help, but now I face a different problem.
> > I'm trying to make an effect of the light coming in through the clouds,
> > but something in the media is wrong. Here is the source for the light,
> > media and clouds:
>
> Try something like this:
> //media and clouds
> sphere {<0,0,0>, 1 scale <10100, 10100, 10100> translate -10000*y
> texture {
> pigment {agate
> color_map {
> [0.0 rgbf <1, 1, 1, 1>]
> [0.3 rgbf <1, 1, 1, 0>]
> [1.0 rgbf <1, 1, 1, 0>]
> }
> turbulence 0.3
> ramp_wave
> phase clock
> scale 270
> rotate y*80
> }
> }
> interior {
> media {
> intervals 1
> samples 12, 12
> confidence 0.9
> variance 1/128
> scattering {3, color rgb 0.01 extinction 0.25}
> method 3
> aa_level 4 aa_threshold 0.1
> }
> }
> hollow on
> double_illuminate
> }
>
> light_source {<-20000, 30000, 20000> color rgb < 1, 1, 1>}
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] yahoocom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Web page: http://chrishuff.dhs.org/
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