Paul Jones wrote:
>
> I like this, especially the lathe markings.
Why, thank you. They are the reason I had problems in the first place. Bump map
did not look right; the lathe marks on my real bat are only visible in the high
lit area. That's why I had to use a texture map.
The texture is a macro inside a material map which takes palette index as input
and returns any tint of the basic gray texture.
sig.
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