POV-Ray : Newsgroups : povray.binaries.images : Rust and Sky : Re: Rust and Sky Server Time
2 Oct 2024 20:25:12 EDT (-0400)
  Re: Rust and Sky  
From: Xplo Eristotle
Date: 29 Mar 2000 11:34:17
Message: <38E231B5.93C45C10@unforgettable.com>
Bill DeWitt wrote:
> 
> "Xplo Eristotle" <inq### [at] unforgettablecom> wrote in message
> news:38E1AD85.29ADB24A@unforgettable.com...
> > The results of two experiments combined into one: work with rust
> > textures and a totally media-based sky.
> >
> 
>     Pretty good, but what do you mean by Media based sky? Is it in a box or
> sphere or no container?

It's contained in a sphere with a radius roughly ten miles greater than
that of the Earth, to simulate an atmosphere. (It should really be
larger than this, and incorporate some sort of density map to represent
thinning, but up until now I've just been playing with the concept to
see whether it COULD work.)

-- 
Xplo Eristotle
http://start.at/xplosion/


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