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Nope. I once tried changing the size of the box to fit the aspect ratio of the
image, and still got something stupidly distorted.
Do we have to beg for a fix in mega 0.5, or isn't there SOME way to get pov to
'decal' this without crazy distortions?
Bob Hughes wrote:
> 'image_map {map_type 0' is always going to be a POV Unit square. Is that where
> it's wrong? Unless you have a square image to start with you'll need to scale
> the image or object it's on proportionately to what you have to start with.
> Preserving aspect ratio in other words. So your only overlooking the obvious is
> all.
>
> Bob
>
> "Greg M. Johnson" <"gregj;-)56590\""@aol.c;-)om> wrote in message
> news:38decf06@news.povray.org...
> | Dang! These things make no sense. I've got two images that I want to use
> | as rotoscopes as I tweak my blob character.
> | The image maps are violating the laws of physics. (using mega 0.4).
> |
> | Why is one map unnaturally stretched? Yes, it's tall and thin, but why
> | isn't there an option in povray to get planar straight up mapping?
> |
> | box{<0,0,0>,<1,1,0.001>
> | pigment{
> | image_map{
> | tga "c:\My Documents\frontpos2.tga"
> | once
> | }
> | }
> | finish {ambient 1 diffuse 0}
> | translate <-0.5,-0.5,-0.05>
> | scale 21
> | translate -1.5*y +3*z -4*x
> | }
> |
> | box{<0,0,0>,<1.,1,0.001>
> | pigment{
> | image_map{
> | tga "c:\My Documents\left2.tga"
> | once
> | }
> | }
> | finish {ambient 1 diffuse 0}
> | translate <-0.5,-0.5,-0.05>
> | scale 14
> | translate -17*x -1.5*y +3*z
> | }
> |
>
> --------------------------------------------------------------------------------
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