|
|
Fantastic... but are you going to account for the over-under aspect that is
traditionally associated with knotwork?
Marc Schimmler wrote:
> Hi all!
>
> I've already shown a pic of a celtic knotwork. I promised I would create
> an include file but since David Wilkinson's birthday nothing happend.
> The truth is that the include file has already been finished at that
> moment but I thought that the usage would be too difficult.
> The whole thing is based on an article from Andrew Glassner about celtic
> knotworks and his formulated algorithm to draw them. You have three
> grids and must take care to ...
>
> I decided instead to hone my C++ skills and wrote an app that provides a
> user interface where you can draw the knotwork and where the app takes
> care that you don't violate any rules. This app spits out the include
> file (in fact an array with some #declares) that you can use with the
> existing knotwork include file.
> This has been my first bigger C++ program, my first first gui
> programming and therefore the code is not in a shape I would wish for
> (but it works :-) will be published soon).
> I used fltk as toolkit which has the advantage that it also exists for
> the Win32 platforms. Problem is, I don't have a WIN32 C++ compiler at
> hand (I would be happy if someone could support me there) I just don't
> trust the free Borland commandline compiler, yet.
> Two attachments: the first shows the main gui window on my X-windows
> screen and the second shows the resulting pov scene.
> What do you think? Is it useful?
>
> Greetings,
>
> Marc
>
> ------------------------------------------------------------------------
> [Image] [Image]
Post a reply to this message
|
|