Fun with isosurfaces. It took me about half an hour with a pen, a piece
of paper, and the graphing calculator app that comes with Macs these
days to figure out the function for this one (it's
"((x^2)*(y^2))^.3+((x^2)*(z^2))^.3+((y^2)*(z^2))^.3-1" for those
interested, but that doesn't include the cones, of course).
I used a granite normal for the "body" with some specular highlights to
suggest a kind of crude, medieval iron; I'm still trying to decide
whether to add some rusty tones to the pigment, but on the whole I think
it worked pretty well.
I tried making the floor reflective to make the scene a little flashier,
but even with the reflection turned all the way up to 1, it still barely
reflected anything (weird...) so I turned it off again to save render time.
--
Xplo Eristotle
http://start.at/xplosion/
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