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You can play with "visibility level", see the doc of Moray for
more details but the idea is the following:
Suppose you have 2 objects each made with 200 primitives. Now
suppose you have finished one and don't want to change it anymore.
So you set its visibility level to 2 and you set the visibility level
of the second object (the one you want to modify) to 1, now you
go to view->configuration and you set the global visibility level (GVL)
to 1 and all the objects (in this case just one) with visibility level
smaller or equal to 1 will appear at screen. Now if you set GVL to
2, all the objects (in this case all ones) with visibility level
smaller or equal to 2 will appear at screen, etc...
I hope this help,
Fabian.
>
> here's the situation, i'm creating a complex model (over 200 primitives
> so far) and i would like to save the individual parts as .inc files
> instead of .pov files. of course, i have already been saving those
> parts as objects instead of scenes within moray, but how can i get moray
> to #include a previously saved object instead of adding it to the
> scene? does merge object automatically add it to the scene? is there
> another way to add an object to a scene? if it's in the docs, point the
> way.
>
> the main reason i want to have the .inc files is for distribution. some
> of the parts are so complex that nobody will want to mess with them
> anyway and putting them in the main scene file gets really messy! plus,
> i only named major components so everything minor is cylinder136,
> cube078 etc.
>
> also, is there a way to take advantage of povray's programming elements
> within moray or will i have to do that by hand after model creation?
> thanks,
> ryan constantine
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