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in a word:
<br>COOL!
<p>TonyB wrote:
<blockquote TYPE=CITE>Hi. I made a couple tiny modifications to Gilles'
grass include. I made it
<br>so that using trace() you could place the patches over a height field.
My
<br>example here uses blobs to make the heightfield. It turned out nicely.
I say
<br>"Ode to the MaXeR" because he is the one that got me inspired with
his
<br>animation of a thunderstorm over a field with a sword in it. I used
the same
<br>aspect ratio he uses to render mine. It's supposed to be a night scene,
so I
<br>have no justification for the lighting. I'll work on it some other
time.
<br>Enjoy.
<p> [Image]</blockquote>
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