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Sebastian Strand wrote:
>
> I like the foreground, but the background height field does not look very
> good, too noisy I think.
I intended for it to have a raw volcanic sort of look to it, and I think
it accomplishes that nicely.. but as you say, it IS a bit rough. The
truth is, you're only seeing the top fraction of the height field; it
had some massive y scaling to get the jagged-silhouette look. There are
better ways to do that, but I didn't want to mess with them.
> The orange thing(s) are cool, reminds me a bit of
> hammered copper, although a bit too orange to be copper. Facet normal?
Facet normal, yep. The miscoloration wasn't intentional, for what it's
worth. At some point before I did the final render, it looked much more
coppery.. I'm not sure why it came out that way.
> The thing on the right looks like a glass snowman, I'm not sure whether
> that's good or bad :)
That's good! It IS a glass snowman. :)
--
Xplo Eristotle
http://start.at/xplosion/
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