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Alex Magidow wrote:
>
> Ken wrote:
> > To parse a .pov or .inc file would require a scene file parser as powerful
> > as the one that POV-Ray itself uses.
>
> Not to volunteer or anything(or that I'd be qualified to do such a thing
> anyway), but shouldn't a POV-Ray converter just be based off of POV-Ray's
> code, which, since it is open source, could be used for such a purpose(or is
> there something against that in the license?). So wouldn't the work just be in
> writing the export module with the data already loaded by POV's parser?
> > To write such a parser just for
> > the benefit of importing .pov files would require an enourmous amount
> > of work that no one, so far, is interested in doing.
>
> But it would mean being able to convert .pov files to damn near anything
> else(or as many things as you care to write it for), which seems to be a
> frequently requested ability. For example, pov2rib, or
> pov2anotherfileformatthateasilysupportsmathmaticalprimitiveswithouttesselation?
There has been a lot of talk lately about adding tessellation support to
POV-Ray ( for displacement mapping and related features) which would help
facilitate adding export capabilities to the program. Once the majority
of POV-Ray's primitives can be represented internaly then converting it
to an exportable 3D file format would be much easier.
There has been no official comment about this from the POV-Team and should
be considered idle chatter for now.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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