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Thanks. I made it to where you just put the macro inside a union{ } statement along
with your pigment, finish, and normal. The bricks aren't the standard setup, meaning
there are huge bicks and little bricks on the edges, instead of normal-sized ones.
This may cause some problems when putting a standard brick-type pigment on them.
Josh English wrote:
> Very cool. Interesting striped texture on the wall. How easy would it be to add a
> realistic brick texture like Jeff Lee's to this thing? That would make this
> incredibly cool for filling in villiages and towns...
>
> Josh
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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