Chris Huff wrote:
>
> In article <38CB89DE.5E11B30F@pobox.com>, Anton Sherwood
> <bro### [at] poboxcom> wrote:
>
> > The simplest thing would be intersections with a plane at the
> > appropriate angle.
>
> A rotated box might be faster, just make sure it is big enough.
>
A plane should be faster provided that you use manual
bounding on the resulting object...
Jerome
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* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
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