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Chris Huff wrote:
> > Any questions ?
>
> Yes, I want to make many(Like 100 or so) different versions of it, each
> scaled, rotated, and with a matrix transform in addition to being
> translated. Can you do that too? :-)
>
> BTW, did I mention that the object is a *complex* CSG with 50 textures,
> not just a simple union? And that it is in a program-generated include
> file that isn't well formatted for reading and editing?
Name one scenario where you would need to do this with an object of
this complexity.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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