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Nieminen Juha wrote:
>
> Alexander Enzmann <xan### [at] mitreorg> wrote:
> :> -Does scanline rendering support some kind of texturing?
>
> : Flat (single color/shade for entire triangle), Gouraud (each vertex
> : shaded, colors inbetween interpolated), and Phong (every visible pixel
> : shaded/colored). Pick one.
>
> Those are shading methods, not texturing methods.
> Texturing is when you apply a bitmap image to a surface (no matter if the
> surface is shaded or not).
I think you will find some ambiguity on this matter. RenderMan uses the
term shading to mean evaluation of color at a point (to include the
lighting calculations). I am using this sort of general term.
What you are refering to is often stated as, "texture mapping".
Applying a bitmap to a surface can be done in many ways. Most often it
is for making color. With many rendering packages, bitmaps are also
used to control specularity, reflectivity, transparency, ...
I made the assumption that the original poster was interested in what
kinds of quality were available from scanline. Many scanline renderers
evaluate lighting at vertices and interpolate color [possibly using a
texture map] across the triangle. The plugin renderer is capable of
doing that, as well as per-pixel shading.
Xander
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