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Nice rocks. You might want to try a nice ground fog to soften the edge of
where the water meets the sky. If you have SuperPatch or MegaPov, you can use
angle-dependent reflection to make the water more realistic.
Paul Swagerty wrote:
> Well, its been a while since I have posted, and I haven't been able to
> keep up as much with the goings on in the tracing community as I would
> like. But thats how life goes sometimes.
>
> This is my most recent attempt at photo-realistic raytracing. As you can
> see, lighthouse on the right open sea on the left. I am pretty satisfied
> with the lighthouse/cliff portion of the scene, but the rest of the
> scene seems to be leaving something to be desired. I think that its
> because there is so much open space, but Im not sure. I was thinking
> about putting the shape of a sailboat out there to break things up a
> bit.
>
> Another thing that bothers me about the image is the clean line between
> the ocean and the sky. It seems too artificial. And could soemone point
> me in the right direction of some good cloud tutorials. I have seen
> several scroll by on the newsreader in the past months, but havent paid
> close enough attention to my own tracing needs to know that I wanted
> them. I think that I saw something a while back about media method 3
> with mega-pov. The images that I saw with that is where I was hoping to
> head with the sky in this image.
>
> Questions, comments?
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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