Thomas Willhalm wrote:
>
> Nieminen Juha <war### [at] sarakerttunen cs tut fi> writes:
> >
> > Btw: Would tesselation of the blob speed up the rendering? Is rendering
> > a mesh faster than a blob?
>
> Why keep people wanting to tessellate everything? I like the fact that
> povray has clean and smooth primitives. They don't need a lot of
> memory and are nice from a mathematical point of view.
No one is arguing that POV-Ray should tesselate every object by default.
In fact I know I would never suggest such a thing. But there are certain
features that could be added if POV-Ray could be set to tesselate objects.
Some features that would benefit from this would be -
1. The ability to export .pov objects and scenes to other 3D file formats
2. Surface subdivision - currently only possible with meshes and only
can be done through use of memory and process intensive operations.
3. Displacement mapping - more accurate surface representations than are
currently possible with surface normal alone.
And this is just a sampling of the things you can do with tesselated
POV-Ray primitaves.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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