POV-Ray : Newsgroups : povray.unofficial.patches : NURBS primitive? : Re: NURBS primitive? Server Time
2 Sep 2024 10:18:33 EDT (-0400)
  Re: NURBS primitive?  
From: Ken
Date: 4 Mar 2000 10:42:25
Message: <38C12EDD.B4CD202F@pacbell.net>
Alan Kong wrote:
> 
> On Sat, 04 Mar 2000 10:15:13 GMT spa### [at] junkmailcom (David Curtis)
> wrote:
> 
> >The program I use does convert the surface to triangles(and exports to POV
> >with smooth triangles!)
> 
>   I think Rhino 3d converts NURBS to triangles when exporting to
> POV-Ray, also.

True. Simon de Vet uses Rhino quite a bit these days and it's output
is very good even in mesh format. I am sure it has a lot to do with
the quality specified at export time as to how smooth the final object
will be.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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