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Could someone help me tweak this code to get real caustics?
#include "colors.inc"
#version unofficial MegaPov 0.4;
global_settings { assumed_gamma 2.2
//hf_gray_16
}
global_settings{
photons{
count 200000000 // count 20000
//autostop .01
jitter .4
// spacing 1
}
}
camera {
location <0,10,-26> look_at <-3,-3,-2>
angle 30
}
background{Blue}
light_source { <200, 200, 10> color White*0.75}
#declare ck=6;
light_source {
<0, 0.02, 0>
color White*2
photons {
global
refraction on
reflection on
}
}
isosurface{
function{
"sphere",<3>
}
accuracy 0.001
threshold 0.10
contained_by
{
sphere{0,3.5}
}
clipped_by
{
sphere{0,3.4}
}
interior{
ior 1.5
}
pigment{rgbft <1,.9,.9,1,1>}
finish{ambient 0.2 reflection 0.15
blinn 1 facets .2 }
photons {
target
refraction on
reflection on
ignore_photons
}
rotate <0,0,0>
hollow
}
plane{y,-6
//normal {bumps scale 0.01}
pigment{
function {noise3d(x,y,z)}
color_map {
[ 0.0 color rgb <0,0,1>]
[0.68 color rgb <0,0,1> ]
[ 0.72 color rgb <0,1,.1>]
[ 0.28 color rgb <0,1,.1>]
}
}
}
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