|
|
Nieminen Juha wrote:
>
> Ken <tyl### [at] pacbellnet> wrote:
> : What's with the strange shadow lines ?
>
> Yes, it looks like the half of the gap that is closer to the camera (ie. the
> normal points away from the camera) should be brighter than the other one
> (normal pointing towards the camera), but they look equal in brightness.
> The main light source is rotated just 20 degrees from the z-axis so it's
> not that much facing the above mentioned gap half. Perhaps that is the
> reason. Or perhaps there's still some strange normal bug?
> Or perhaps you are talking about the white lines in the gap? I'm not
> completely sure where does them come. Perhaps they are reflections from
> the sphere and/or highlights. Or perhaps another normal bug?
>
I was thinking it might be a side effect of using the variable and/or
blurred reflection parameters.
I do know that if I rendered this as one of the example scenes that
come with the program I might be tempted to ask if it is a bug.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|