POV-Ray : Newsgroups : povray.binaries.images : My version of the reflecting sphere on checkered plane : Re: My version of the reflecting sphere on checkered plane Server Time
3 Oct 2024 00:31:33 EDT (-0400)
  Re: My version of the reflecting sphere on checkered plane  
From: Ken
Date: 2 Mar 2000 05:32:49
Message: <38BE421F.B19050E1@pacbell.net>
Nieminen Juha wrote:
> 
> Ken <tyl### [at] pacbellnet> wrote:
> : What's with the strange shadow lines ?
> 
>   Yes, it looks like the half of the gap that is closer to the camera (ie. the
> normal points away from the camera) should be brighter than the other one
> (normal pointing towards the camera), but they look equal in brightness.
>   The main light source is rotated just 20 degrees from the z-axis so it's
> not that much facing the above mentioned gap half. Perhaps that is the
> reason. Or perhaps there's still some strange normal bug?
>   Or perhaps you are talking about the white lines in the gap? I'm not
> completely sure where does them come. Perhaps they are reflections from
> the sphere and/or highlights. Or perhaps another normal bug?
> 

I was thinking it might be a side effect of using the variable and/or
blurred reflection parameters.

I do know that if I rendered this as one of the example scenes that
come with the program I might be tempted to ask if it is a bug.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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