|
|
Florian Fischer wrote:
>
> I think that someone mentioned this point before, but I'd like to
> discuss this subject more precisely:
> In POV-Ray, cyclic animation means that the last frame of the
> animation is skipped, and the clock values calculated accordingly.
> That's, however, only the one point, but when introducing this in in
> the AnimPlugin, the second and the second-last key have to be copied
> too. (at least in cubic interpolation mode, but who'd use something
> else?)
What you are looking for is along the lines of the Out of Range Types
(ORT's) that Max has. I agree that sort of flexibility is very
important. Note that there are quite a few ways you might want the
cycle to be interpolated (ping-pong is just as popular as repetition).
Quite a bit if UI work and coding has to be completed to get there.
Keep hanging in there (and feel free to give me suggestions).
Xander
Post a reply to this message
|
|