POV-Ray : Newsgroups : povray.binaries.images : Baseball, 24kbu : Re: Baseball, 24kbu Server Time
3 Oct 2024 10:20:32 EDT (-0400)
  Re: Baseball, 24kbu  
From: Sigmund Kyrre Aas
Date: 21 Feb 2000 05:16:26
Message: <38B10FF9.857F7BE2@stud.ntnu.no>
"H.E. Day" wrote:
> First, decrease your threshold to .1.  As for the intersections, you should make
> multiple copies of the objects you wish to blob. Make the components increase in
> diameter, and decrease the component power.  This "feathers" the edges, resulting
> in a much smoother edge.

That worked like a dream, thank you very much.
It must feel great to have control of these evasive shapes.. 

> > * How do I prevent the image maps from appearing at the reverse side? I've
> > tried gradient texture maps, but was told that texture maps couldn't be used in
> > layered textures. (or something)
> 
> This actually works just fine. The texture on my sports car is entirely dependent
> on this working just fine. my suggestion is to experiment.

Guess you're right! Just bad nesting on my part. 

<bow> <scrape>

sig.


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