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"H.E. Day" wrote:
> First, decrease your threshold to .1. As for the intersections, you should make
> multiple copies of the objects you wish to blob. Make the components increase in
> diameter, and decrease the component power. This "feathers" the edges, resulting
> in a much smoother edge.
That worked like a dream, thank you very much.
It must feel great to have control of these evasive shapes..
> > * How do I prevent the image maps from appearing at the reverse side? I've
> > tried gradient texture maps, but was told that texture maps couldn't be used in
> > layered textures. (or something)
>
> This actually works just fine. The texture on my sports car is entirely dependent
> on this working just fine. my suggestion is to experiment.
Guess you're right! Just bad nesting on my part.
<bow> <scrape>
sig.
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