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<p>Chris Huff schrieb:
<blockquote TYPE=CITE>In article <38aa7e1b@news.povray.org>, Nieminen
Juha
<br><war### [at] sarakerttunen cs tut fi> wrote:
<p>> : - reflection-map
<br>> : -> the current reflections are to perfect.
Current scenes seems
<br>> : much
<br>> : to clean!
<br>>
<br>> Wouldn't blurred reflection just do it?
<p>I believe what he wants is a way to vary the amount of reflection
<br>according to a pattern without having to use a texture_map</blockquote>
Right :-)
<br>
<blockquote TYPE=CITE>. A finish_map should be sufficient for this,
though...</blockquote>
Thats better...because a less-reflective part is "dirtier" and have a bigger
and darker highlight (in POV: a smaller brilliance, phong- and phong_size
value).
<br>With a finish_map is would be also possible to create dirtier scenes
(e.g. different ambient/diffuse values to simulate worse painted walls...a
splotchy-effect).
<p> Paul</html>
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