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Peter Popov schrieb:
> On Wed, 16 Feb 2000 00:42:37 +0100, Paul Blaszczyk <3d### [at] alpharay de>
> wrote:
>
> >In my opinion, two VERY USEFUL features:
> >
> >- no anti-alias against background
> > -> to render sprites, buttons, etc.
>
> Render your scene. Save the image.
>
> Add these options to the command line:
>
> +q0 +ua -d -a
>
> Render and save again. Now use the alpha channel from the second image
> with the first image and you have an anti-aliased sprite.
Good idea...for one button or sprite. But what is with animated sprites
(with MUCH frames)? (e.g. for a game... 100 frames per figure and 10
figures in game).
Paul
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