This picture was rendered with unimegapov v0.3. I'd like to
know where the white zone comes from. Here are the symptoms:
* it appeared when I put the stonework around the window
frames;
* it only occurs with radiosity, and it's there no matter
what recursion level I use;
* it's the same no matter what color I give to the stones;
* some tests showed that it appears as soon as I put 5
objects or more in one or the other of the windows, not
matter what objects or what color they are;
* it dwindles to nearly nothing when I increase the
neares_count and decrease the error_bound, but then of
course the render time increases drastically;
* the scene is lighted mostly whith radiosity (the ambient
is very low, there is just the sun outside, and a slight
shadowless fill-light at the camera position).
Anybody knows what could cause that?
Jerome
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
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