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Understood.
It probably could be done, to some extent, with a pov scene itself, using
#write, max/min_extent, and trace functions. May try it someday. Thanks for
the lesson.
Ken wrote:
> "Greg M. Johnson" wrote:
> >
> > Will pov ever be able to export pov-derived object? Say, export a pov
> > blob or pov isosurface to dxf or mesh?
>
> It is possible that it might but not at any time in the near future.
> In case you have missed the many conversations on this in the past
> the reason it is not currently possible is because POV-Ray's objects
> are internaly represented mathematicaly rather than as constructs of
> triangles such as is found in most modelling systems. To be able to
> export to .dxf or other 3D file formats a serious amount of work will
> have to be done to tesselate each POV-Ray primitive into triangles.
> NOT an easy thing to do and almost impossible for some primitives like
> the infinite poly, quadric, and quartic objects.
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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