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David Fontaine wrote:
>
> So now if I could find a way to remap a sphere back to normal x,y,z
> coordinates I could render image maps to smulate normal displacement. (Make a
> sphere with a certain pigment, but remap the pigment so the surface of the
> sphere is on a plane so that if you render that plane and map it to a sphere
> you get the original result)
>
You may have a look at some patched Warp I made,
at http://www.altern.org/grimbert/pov/
There is not only a sphere, but a cylinder, a cone and a torus
(each time in both direction)...
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