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So now if I could find a way to remap a sphere back to normal x,y,z
coordinates I could render image maps to smulate normal displacement. (Make a
sphere with a certain pigment, but remap the pigment so the surface of the
sphere is on a plane so that if you render that plane and map it to a sphere
you get the original result)
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"Sitting on a cornflake, waiting for the van to come" -Beatles
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