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> you are doing an animation of a creature who is walking three steps
> forward.
> beginning with a 100-frame-animation you set the keys at frame nr. 0,
> 33, 67 and 100.
> you see: the positions of the second and the third frame are a little
> bit wrong (the exact positions are 33.333333.. and 66.666666..). with a
> 100-frame-animation, these errors are small and do not matter much. But
> if you scale your animation-time later, these errrors are scaled, too.
> and they do matter...
make a 99 frame anim with keys a 0, 33, 66 and 99 then ???
tho i do agree with you, a math based facility for functions withing the
anim pug would be very welcome
Rick
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