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It seems to be related only to the height scaling near as I can tell, as
though it begins to break down the triangle mesh thing of the HF. Possible that
it could be any large scaling that would do this too but I only saw it doing it
with large y scales, large x or z scales didn't cause any problems.
Another thing I found by trying this scene file out is that when I
Ctrl-Alt-Del out of MegaPov (it essentially becomes unstoppable within the
program) there are leftover MegaPovs left running even though it has been End
Task'd.
It had gotten slower to load on each subsequent run and then I realized there
were multiple instances of MegaPov left behind. A real major crash then I
guess, or at least mysterious.
Bob
"Nieminen Juha" <war### [at] punarastas cs tut fi> wrote in message
news:389d6412@news.povray.org...
| Please don't send binary attachments to non-binaries groups.
| I know that some programs don't show the difference between a text and
| a binary-attached text (user friendly?) and one can send one by mistake.
| Someone who knows better than me can tell you the exact procedure to avoid
| text attachments in binary format.
|
| --
| main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
| ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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