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i made up my mind: i find the animation-plugin needs to be more povray
like.
that's not easy to describe, for povray only gives you a clock parameter
which goes from 0 (start of animation) to 1 (end of animation). the
pov-user must create mathematical functions which are controled by this
clock parameter. the easiest way to do this is that you create a
function, which is controled by another function, which is controled by
another function, ..., which is controled by the clock parameter.
So here is my vision for the animation-plugin:
the animation is no longer frames-sensitive; the slider always goes from
0 to 1.
If you set some keys (maybe to control the translation of an object) the
step,linear or cubic-function is by default controled by the clock
parameter.
switching to the timeline-window, there should be the possibility to
create a new function which is controled by the clock parameter while
itself controls the "mother-function". by default, this new function is
a linear y=x function; this means: no change.
in the timeline-window this means, that there is a "+"-sign at the
"scale", "rotate", "translate", whatever..-branch (of the objects tree)
and the user can add more and more branches, going deeper and deeper...
when creating more than one child-funtion it would be nice to set the
procedure "+", "-", "*" and "/" (like in csg-groups where you can set
"union", "difference",...).
And again: the "cyclic animation"-checkbox like pov's "+kc" (nerv, nerv
:]
good wishes,
alex
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