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Nieminen Juha wrote:
>
> This is one way of doing it very easyly:
>
> sphere { 0,1 no_shadow pigment { rgb <1,0,0> } }
> sphere { 0,.999 pigment { rgbf <1,0,0,.9> } }
If he used MegaPatch, he could have typed
sphere {0,1 no_shadow pigment {red 1}}
sphere {0,1 no_image pigment {red 1 filter 1}}
instead...
Anyway, I described this method some months ago in p.g (subject:
'colored shadows' or something like that).
> and so on.
If you say so...
sphere {0,1 pigment {rgb <1,0,0>}}
sphere {y,1 pigment {rgb <1,1,0>}}
sphere {y*2,1 pigment {rgb <0,1,0>}}
sphere {y*3,1 pigment {rgb <0,1,1>}}
sphere {y*4,1 pigment {rgb <0,0,1>}}
sphere {y*5,1 pigment {rgb <1,0,1>}}
sphere {y*6,1 pigment {rgb <1,0,0>}}
Or isn't that what you asked for?
ZK
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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