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Chris Huff wrote in message ...
>
>This is one of the things I designed my proximity pattern for...it is
>included in the latest release of MegaPOV, you might want to have a look
>at it. It is probably slower than this method, though...
>
Chris,
I didn't see the proximity pattern when I did my glance through of features
in MegaPov 0.4. I could have saved myself all that coding by using the
proximity pattern as a pigment function in an ISO surface to get exactly
what I was after. (I was trying to get a real surface around the object,
although the proximity pattern will do when I only need an apparent surface
created from media.) Time to do a speed check and to see if I understand the
proximity docs properly.
Oh well, another short lived POV coding high for me.
Justin
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