Bob Hughes wrote in message <38994152@news.povray.org>...
>Innovative, as Bill Gates might say. Seems the ship is getting obscured a
lot,
>shouldn't it be more visible? Other than that this is great.
>
The macro creates a mesh surrounding the object. The visibility is then
defined by what texture and interior you apply to the mesh. In the examples
posted I filled the interior with a media that enhanced the viewing edges of
the mesh to show the shape.
When I render with more "shieldish" textures the shape is not readily seen.
(Most shields/forcefields don't appear to have an interior.)
Justin
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