I think you should try 'reflect_metallic' in the 'specular' version just to
compare directly across then.
Bob
"Eric Freeman" <eri### [at] datasynccom> wrote in message
news:3898bf99@news.povray.org...
| Here's a demo scene, the first one with specular and the second with Blinn.
| Note the brass cylinder on the left and the copper cube in the top left.
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