POV-Ray : Newsgroups : povray.binaries.images : Smoke... - ParticleSim.jpg (1/1) : Re: Smoke... - ParticleSim.jpg (1/1) Server Time
3 Oct 2024 09:27:04 EDT (-0400)
  Re: Smoke... - ParticleSim.jpg (1/1)  
From: Remco de Korte
Date: 2 Feb 2000 10:36:57
Message: <38984E6C.9D6B75F9@xs4all.nl>
TonyB wrote:
> 
> >I think the next thing I will do is use trace() to try to get it to
> move
> >around objects, and probably also add "attractors" which attract or
> >repel the particles, a sort of point gravity source.
> 
> Like in Star Trek where they have the attractors and repellers and
> twisters
> and they put them around the ship when it goes through space dust?
> 
> BTW, couldn't you make this with your blob pattern using media?

Do you mean the part in the intro of Voyager?
I've wondered about that and actually I think that wasn't rendered but
done simply with a model and someone with a big cigar. 

Remco


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