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Hey all,
I've been thinking about making a mega_metals.inc based on official POV's
metals.inc to include Blinn highlights and reflect_metallic. A few
questions:
A) Is there an easy way to calculate the amounts of "blinn" and "facets"
based on the old "specular" and "roughness" values? I've changed F_MetalA
and been tweaking the numbers for about a half hour and would like to avoid
having to use trial and error for the other 4 finishes.
2) Should I take out the "specular" and "roughness" statements, or leave
them in (modified?)? Again, tweaking could probably produce decent results.
III) Should I take out the "metallic" when I put in "reflect_metallic"?
I've tried it both ways and can get decent results with enough tweaking.
See picture in binaries.images (same subject) for a sample picture.
Any hints, suggestions, flames or insults would be appreciated.
Eric
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http://www.datasync.com/~ericfree
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"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel
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