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Whenever I want to do a cyclic animation I multiply turbulence by
sin(clock*pi), so basically the amount of turbulence is cyclic as well.
You have to fiddle with it depending on what the clock variable is set
to. If it's range is 0 to 1, then the above should work just fine
Paul Vanukoff wrote:
> Seeming to be a popular thing to do with POV, here is my attempt at a
> fire/flame animation. Anyone know how to make an animation repeat
> seamlessly?
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
> [Image]
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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