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Ron Parker wrote:
>
> On Sun, 30 Jan 2000 14:51:37 -0500, Abe wrote:
> >(The whole gradient had to be shifted to
> >avoid the mirroring about 0.)
>
> This is a common solution, but I've found one that I think works
> better:
>
> pigment {gradient x warp{repeat x}}
Better, when the same result can be achieved either way ?
Pick. Pick.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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