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Cameron Cooper wrote:
> Hey, I'm fairly new to this stuff ( this stuff being raytracing, modelling,
> ect ) I've read so many times that its better to learn the pov-ray code
> before you start using modellers...I've read what I could understand of the
> Pov-ray documentation, but in it there seems ( to me anyway ) that there is
> a gap between the basics ( basic shapes, cameras, lights that sort of
> stuff ) and more advanced ( for a begginer anyway :) shapes
> patches,blobs, ect ) im sure all this will come clear to me with time and
> practice, luckily time is all i seem to have....one upside to being a bum :)
> Anyway I've learned some of the basic code, then i downloaded spatch, moray,
> and an export from spatch to moray and have been able to make some pretty
> cool stuff ( compared to red sphere on a checker plane i started off with :)
> At this point with the modellers it seems like "re-inventing the wheel"
> learning all the pov code....for me "this point" is fairly basic...once it
> gets more advanced is there heaps you can do with the pov code that a
> modeller cant do?
>
> sorry about the "longness" of this :)
>
> thanks
> Cameron
IMHO It is better to learn the code first that way when you do start with
modellers you can tweak the code when you export it to povray. (examples
Photons, blur dispersion.... just to name a few) Unfortunately I started with
Povlab then worked my way to moray when i found it. but i can't look at a
screen full of text for very long.... due to my eye condition (double
vision.... Hmmmm there's an idea)
just mho....
Psychomek
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